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Old 08-14-2011, 10:54 PM   #6
Khellen
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Quote:
Originally Posted by TekuDrifter18 View Post
I think they would just use it for the back ground. Apparently if I herd correctly they used a polygon converter to make the back ground. If that's the case I believe they would just use the atoms for backgrounds and stuff like that. This would in theory give the game makers more polys to use on the movable objects in the game.
That would really destroy immersion in a game. Can you imagine not being able to interact with anything in a game? Heck, even old games like doom / quake had moving backgrounds!

Maybe I'm missing something but I don't see how rendering atoms is any less intensive then rendering polygons. Correct me if I'm wrong but isn't the whole point of rendering huge blocky polygons to maintain an acceptable frame rate for players to play? Can you imagine how much processing power your computer would require to render millions of grains of dirt?

I really think their is a catch to this or it's like saying...."Someday we'll colonize the moon! We already built shoes that simulate earth's gravity!"
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2005 Subaru WRX STi - Brotated 30R - 400awhp
1994 Mazda Miata
2008 Honda Accord
2004 Honda S2000
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